
If (world->Pick(fpsPivot->GetPosition(), tpsPivot->GetPosition(), pick, 0. TpsPivot->SetPosition(fpsPivot->GetPosition()) Ĭamera->SetRotation(fpsPivot->GetRotation()) Ĭamera->SetPosition(tpsPivot->GetPosition()) Vec3 cameraPosition = fpsPivot->GetPosition() įloat cameraHeight = crouching ? crouchHeight : playerHeight ĬameraPosition.y = Math::Curve(playerPosition.y + cameraHeight, cameraPosition.y, cameraSmoothing) ĬameraPosition = Vec3(playerPosition.x, cameraPosition.y, playerPosition.z) Ĭamera->SetPosition(fpsPivot->GetPosition()) And if you’d rather have someone else do the scanning, we can take care of it for you with Matterport Capture Services. Our iOS- and Android-compatible Capture app is easy to use, and when paired with our all-new Matterport Axis motorized mount, it delivers pro-level precision at the touch of a button. ac format has also been used in FlightGear for scenery objects and aircraft models. Create immersive digital twins with a variety of camera options, including the phone in your pocket.
Ac3d camera software#
The software is used by designers for modeling 3D graphics for games and simulations - most notably it is used by the scenery creators at Laminar Research on the X-Plane (simulator). Vec3 playerPosition = player->GetPosition() AC3D is a 3D design program which has been available since 1994. After I will try to improve my camera rotation around the player. I've changed the pick radius and it works. So I found a workaround to handle my camera and not see through walls when I'm in a house for example. LastPosition.z = Math::Curve(tpsPivot->GetPosition().z, entity->GetPosition().z, (GetSmoothness()) / Time::GetSpeed()) LastPosition.y = Math::Curve(tpsPivot->GetPosition().y, entity->GetPosition().y, (GetSmoothness()) / Time::GetSpeed()) LastPosition.x = Math::Curve(tpsPivot->GetPosition().x, entity->GetPosition().x, (GetSmoothness()) / Time::GetSpeed())

GetCameraTarget()->SetPickMode(Entity::SpherePick) If (World::GetCurrent()->Pick(pickPos, tpsPivot->GetPosition(), pick, 0.0F, true)) tpsPivot->SetPosition(pick.position) Use a pick to determine where the camera should be TpsPivot->Move(0.0, GetHeight(), -GetCamDistance(), false) In fact, this is the oldest waterhole cam in Africa and the world. Info: This camera watches over Gowrie dam on Djuma Game Reserve, in the Sabi Sand Wildtuin, South Africa. Vec3 pickPos = GetCameraTarget()->GetPosition() Location: This HD live webcam stream takes you to Djuma Private Game Reserve, a wild Safari in Mpumalanga, South Africa. TpsPivot->SetPosition(GetCameraTarget()->GetPosition()) Calculate the furthest TPS pivot position GetCameraTarget() returns an entity that the camera is trackingīaseObject* object = (BaseObject*)GetCameraTarget()->GetUserData() Note you need to set the characters pick mode to 0 else the pick will hit the model and wont work. Obviously a lot of the variables are declared somewhere else the section you are after is the Pick. Options: -camfile filename.cam animate using file of camera positions.

Here is a snippet from my third person camera code, pretty sure I derived it from Aggrors Tut (can't remember). with this package filaname.ac AC3D model files filename.nff the NFF scene.
